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официальный форум Steel Panthers Russia / ПОЛИГОН / Новые варгеймы

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старший лейтенант
Группа: боец SP Russia
Сообщений: 329
Добавлено: 16-09-2005 10:27
Собираюсь прикупить одну из следующих игрушек от всеми нами любимого Matrixgames. (Подруга в Лондоне, приезжает оттуда скоро, может купить там и привезти, т.е. стоимость доставки = 0.) Какую пока не знаю. Может кому будет интересно:
1. Battlefields
"Battlefields! Combined Arms Land Operations in World War II™ " is a 1km hex-based battalion-level simulation of World War II combat that puts the wargamer in the role of the operational commander. Battlefields!™! uses actual minutes and hours to track time and coordinate orders. Tell your combat and support units when to jump off and how to coordinate their plans.

Units exist within a military organization which Battlefields! understands. This allows cross-attachment of units and modeling of the strain on the staff of a particular command structure, depending on how much there is to manage and how many operations there are to plan and coordinate. Combat units are detailed with quality ratings, armor and infantry strengths, and movement types.

Artillery is beautifully handled in Battlefields!, as are Air and Naval units. Artillery can be assigned to barrage for a certain amount of time, support a specific battle, be “on call” or assigned to counterbattery fire against enemy artillery in range. Air and Naval units can similarly support battles or attack enemy assets directly. Interdiction fire by these combat arms is fully modeled.

Battlefields!™ Summary:

• Single Player, Multiplayer and PBEM Support
• Full Scenario, Unit and Map Editor
• Hex-Based, Battalion-Level
• Realistic Attack Coordination and Planning
• Fully-modeled Fog of War
• Naval, Air and Artillery Support
• Logistics Modeling Includes Fuel, Replacements, Fatigue
• Strikes a Balance: Detail and Transparency
• High Resolution Graphics, Full Score and Sound

2. World At War
Features include:

Four full-length scenarios (Spring ’40, Summer ’41, Spring ’42, Summer ’43) lasting to the end of the war. Over 350 areas on a sprawling world map. Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries.
Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units
Each unit has up to 14 attributes, most of which can be improved through research and development
Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features
Fog of War rules that hide enemy units and production
Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies
PBEM playability for two to five players
Challenging AI that offers a unique gaming experience
Ability to automate either or both the Production and Research functions
An in-depth tutorial that smoothly integrates the player with the game

3. Uncommon Valor
Uncommon Valor: Campaign for the South Pacific

Matrix Games has joined forces with legendary game designer Gary Grigsby, Joel Billings and Keith Brors of 2by3Games to bring to you the ultimate operational campaign of the south pacific. Uncommon Valor is the first of a three game series. We are sure that Gary Grigsby fans will not be disappointed. You will find that you are not just playing a game but running a war! Uncommon Valor is a completely new operational game covering the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain from May 1942 to the end of December 1943.The scale is 30 miles per hex and the attrition factor is individual vehicles, guns and squads.Phases are one day, composed of two 12-hour impulses.A turn is composed of 1 to 7 phases, at the player’s discretion. He may also choose continuous play and may interrupt that by pressing a key.

Naval Detail Never Before Achieved

Uncommon Valor has naval detail never before achieved in a game of this scale. Besides critical hit locations for all weapons platforms and any radar installations, individual armor locations and a wealth of performance and characteristics data, each ship’s crew has an experience rating for day and night combat. Every ship from mighty carriers and battleships down to Japanese barges and American PT boats has aCaptain, with his own strengths and weaknesses. The game includes hundreds of ships chosen from over 200 ship classes. These include fully functional seaplane tenders, gunboats, destroyers, mine layers and mine sweepers, light cruisers, heavy cruisers, capital ships, submarines, tankers, cargo ships, transports and many others. Ships take incidental damage from rough weather and mishap, as well as battle damage. Ships can also make repairs while under and there is an option for superior Allied damage control. All have proper steaming ranges, based on accurate fuel consumption ratings and fuel stowage capacities. Ships can be formed into task groups of up to 25 ships, although smaller ships and smaller task groups are harder to spot and easier to coordinate. Radar can be used increase the chances of surprise. Task groups can be given a variety of missions, including cargo, aircraft transport, surface action, bombardment, air combat, mine sweeping, mine laying, anti-submarine patrol and troop transport. Task groups can be given orders to return if attacked or to ignore attacks and continue on the mission, to stay on station or to return to base after mission completion. They can be given orders to go to a base or a location at sea or to follow a friendly fleet. Submarines may be orders on combat patrol or assigned special operations missions, including troop or supply transport andmine laying. A fleet commander isassigned to each fleet and may be exchanged for adifferent officer by the player,any time the fleet is docked. The choice of fleet commander can affect the fuel consumption rate, combat and non-combat capabilities of the fleet.

Air Power You Can Feel

The game deals with aircraft in a similar fashion. A wide variety of aircraft are included in the game, ranging from the awkward P-39 and the nimble Zero, to the heavy hitting B-17E and the extremely fast and powerful Corsair. Pilots and crews are tracked separately from aircraft and have individual skill and fatigue ratings. Every squadron and group has a commander, whose inspiration characteristic can help reduce fatigue and get more aircraft into the air. Air formations can be assigned up to two mission options, a primary mission and a secondary mission, each morning. Each formation may be assigned a different target or mission. Missions include combat

air patrol, search, anti-submarine, sweep, escort, attack airfield, attack port, attack troops, training, camera recon, naval interdiction and supply transport. Seaplanes and cargo aircraft can also transport troops. They can also be assigned to fly at a specific altitude. Air groups from aircraft carriers, battleships and cruisers can also be transferred to bases and air groups at bases, if properly trained canoperate fromaircraft carriers. Aircraft are very useful in locating and attacking enemy fleets or bombing enemy bases and airfields. Combat air patrol can brunt the effects of an air attack or even turn a group around, if they deal out enough damage. Air strikes may not find the target at all, especially in bad weather or against naval targets at extreme range. Each base operating aircraft will need crews to repair and reload the aircraft. These are called base forces and in addition to maintaining the aircraft, they maintain the airfield and runway. A shortage of support units in the base force can ground many of the aircraft stationed there. Airfields are rated according to the runway. A small dirt field will produce many more crashed landings than a large concrete runway, even among experienced pilots. And, of course the player will have to keep the forward bases well supplied, if the air groups are to be of any value.

Game Data:
Complexity: Advance - Gronard
Field of Play: Operational
Historical Period: World War II
Theater: South Pacific
Unit Scale: Battalion - Individual Ships & Planes
Turn Play: Selectable 1- 7 day turns
Players: 1 or 2 Players
Computer AI : Either Side
TCP/IP: No
PBEM: Yes
Game Editor: Yes

4. War in the Pacific - The struggle against Japan 1941-1945

лейтенант
Группа: боец SP Russia
Сообщений: 631
Добавлено: 16-09-2005 22:04
Ты бы это самое.... WinSPMBT бы её попросил взять лицензионный

А из новых варгеймов ещё с большой натяжкой отметил бы готовящийся к выходу 1Совский WW2RTS. Позиционируют как новый 3D Close Combat.
Одно из ограичений - доступная юнитам игрока карта максимум 1,5х1,5 км. Неуправляемые югроком юниты могут кататься и на бОльшем расстоянии в так называемой буферной зоне, для создарния эффекта присутствия. Что бы не было тоскливой текстуры горизонта с горами как в CMBB

ефрейтор
Группа: боец
Сообщений: 133
Добавлено: 23-09-2005 07:09
А сколько офиц версия WinSPMBT весит? Можно ли играть ПБЕМ с разными версиями (полная и урезнная)? Если у кого есть, дайте линк на полную версию в Е-МУЛе.

майор
Группа: боец SP Russia
Сообщений: 1538
Добавлено: 23-09-2005 07:42
полная версия только на дисках продается

Гость
Добавлено: 27-08-2006 21:15
Мне тут по по почте реклама попала стратегического варгейма PBEM
Medieval Warlords . Ещё не разбирался.

верховный главнокомандующий
Группа: командующий SP Russia
Сообщений: 5160
Добавлено: 28-08-2006 00:31
Вот ещё варгейм,переложение на компьютер настольной игры "DBA".
Отыграть можно битвы от древних времён до средневековья.
Сам не играл,но правила интерессные.
Ещё есть сайт по настольной версии игры "DBA" и другим здесь.

рядовой
Группа: боец
Сообщений: 27
Добавлено: 08-12-2006 14:16
может понравится Всем ненавидящим США...
можлыво як допоможе вiдновыты "былое величие ссср "
http://doci.nnm.ru/tancist/08.12.2006/defcon_simulyator_atomnoj_vojny_/
Це я про стару тему:
Про те що загнывае не тiлькы USA...
Росiя i Европа теж пахнуть........ весь свiт нюхае.

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официальный форум Steel Panthers Russia / ПОЛИГОН / Новые варгеймы

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